What do I do with all of my planetary commendations now that I’m level 50? I have no real use for them besides buying armor mods and selling them on the GTN. Mailing currency between characters on my account, despite the fact that they’re connected through the Legacy system, is cumbersome and annoying. things that seem too insignificant to file bug reports, or things that most people don’t openly view as an inconvenience the things that you get used to after a while and find workarounds for, or simply put up with, but they still bother you to some degree the little things that-by themselves-don’t account for much, but all of them in concert cause frustration or decrease the quality of your gameplay experience. Please, don’t post unless you want to contribute to the discussion remain on topic and, above all, be civil.
Repeating complaints or ideas outright also isn’t helpful, but do feel free to offer a unique solution that has not yet been presented on a certain issue.
Don’t judge or criticize anyone’s post, instead try to be constructive and offer solutions or feedback. I’d ask anyone who wants to contribute to the thread to limit their suggestions to the small, quality of life stuff (examples will be outlined below), and to also limit discussion in the thread to coming up with and working out creative solutions that others may not have considered. To keep things as focused as possible, the intervention of moderators and community leaders may become necessary to keep things tidy. The goal is to get the community organized and put all of the feasible, well thought-out ideas into a single thread. The focus will primarily be on small things (annoyances, quirks, and the like), but I’d also like to include a couple of larger feature requests just to round things out. With this thread I aim to gather the papercuts-the little things that don’t necessarily break gameplay, but add up to lessen our experience with the game as a whole-and list them in detail, along with some possible solutions to increase the quality of life for all players. I’d also like to point out that I have been playing EVE Online since early 2005, and I enjoy it and SWTOR very much. Indeed, CCP kept good on their word, and in the expansion that followed (and the one currently in development for winter 2012), a significant portion of the content released has included a focus on “the little things.”Īs an aside, it should be noted that CCP is very close with their community of players and fans, and there is much that Bioware can learn from their example-both from their successes and from their failures (like the NeX incident). The Crucible expansion, released in the winter of 2011, was the realization of all their efforts, and focused mainly on the Thousand Papercuts idea, as well a large contingent of bug fixes, balancing, and other quality of life stuff.Ĭrucible was welcomed by the community with open arms, and CCP made it a point to emphasize that the spirit of the expansion, the Thousand Papercuts idea, would remain a significant part of every subsequent release that followed. The Thousand Papercuts Project quickly turned from an erstwhile hope into a very prominent development plan, and the small team working in their spare time became an officially recognized group with the resources necessary to bring that plan to fruition.
Game developers at CCP, the makers of EVE, quickly took notice of the thread and kept their eye on it for a while, eventually organizing a small team within the company to get together in their spare time to look into “the small things.” Their efforts were rolled into the summer 2011 expansion, Incarna.Īfter EVE’s Noble Exchange debacle ( anity_Items_Leaks.php) in the summer of 2011, in which there was a sudden focus on exorbitantly overpriced vanity items that sent the community in an uproar, CCP was forced to call an emergency meeting of the CSM (a player-elected group of representatives that meet with developers in Iceland biannually to discuss and address the concerns of player constituents) and plot a new direction for development.Īfter many meetings, public apologies, and internal restructuring, CCP pivoted towards seriously addressing the concerns of players. The players organized to civilly and thoughtfully outline their issues with the game, sticking almost exclusively to small, quality of life issues, or very simplistic suggestions to improve their gameplay experience. In late 2010, there was a thread () created on the EVE Online forums with the same title. What does it mean, “A Thousand Papercuts?”